Revisiting the Dragon Age 2 Narrative

> There’s an element of “be careful what you wish for” when I think about Dragon Age 2. It does – or tries to do-so many of the things I’ve wanted RPGs to do with their narratives for a long time, like telling a smaller story in both geography and scope, developing tragedy, and focusing on party members’ stories. Yet the problems with doing those things become apparent as well, especially as the locations become tired and the narrative becomes fractured. Unbalanced narratives can fall down. It’s easy to see why Dragon Age 2 became such a divisive game, but love it or hate it, I’m happy that a big-budget role-playing game was so willing to experiment with narrative form, and I hope its successes and failures are learned from.

I was one of those who did not enjoy the structure of Dragon Age 2. In fact, I stopped playing all together. I hope Bioware can bring back some of the “epicness” of the original Dragon Age in their next installment[^fn].

[^fn]: Also, I hope they bring Morrigan back.